#ifndef __PLAYER_H
#define __PLAYER_H
#include "cocos2d.h"
USING_NS_CC;
class Player :public Sprite
{
public:
	float exp = 0;
	static Player* createPlayer(int x, int y);
	bool init();
	bool isMoving;
	void createMove();
	Player(int x, int y);
	Player();
	~Player();

};

#endif